The Phong lighting equation, with its cosine raised to a power term for the specular
component, is a poor fit to a physically accurate specular reflectance model. It's difficult
to map measured physical lighting properties to its coefficient, and at low specularity, it
doesn't conserve incident and reflected energy. The Gaussian BRDF is a better model, and with
some simplifications, can be approximated by using the appropriate parameters in the Phong
model. The specular phong term
is augmented by modifying the
and
parameters to a more complex and physically accurate form:
where
is a material parameter. See [25,103] for details
on this equation's derivation, limits to its accuracy, and material properties modeled by the
parameter.