Next: 6.21.1 Filtered Noise Functions
Up: 6 Texture Mapping
Previous: 6.20.2 Making Detail Textures
  Contents
Procedurally generated textures are a diverse topic; we concentrate on
those based on filtered noise functions . They are
commonly used to simulate effects from phenomena such as fire, smoke,
clouds, and marble formation.
These textures are described in detail in [28],
which provides the basis for much of this section.
Subsections
2001-01-10