Scale and bias operations may be performed using the color matrix. A
scale factor can be applied using the `glScale()` command. A bias
is equivalent to a translation and may be applied using the
`glTranslate()` command. Using `glScale()` and
`glTranslate()`, the R scale or bias is put in the *x* parameter, the
G scale or bias in the *y* parameter, and the B scale or bias in the *z*parameter. Modifications to the A channel must be specified using
`glLoadMatrix()` or `glMultMatrix()`. In general, using the
color matrix to implement scale and bias will be slower than using a
transfer operation which implements scale and bias directly, but
management of state may be easier using color matrices. Also, the
scale and bias could be rolled into another color matrix operation.