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10.6.0.1 Bump Mapping
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10 Lighting Techniques
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10.5.2 Combining OpenGL Lighting
 
Contents
10.6 Bump Mapping with Textures
Subsections
10.6.0.1 Bump Mapping
10.6.0.2 Approximating Bump Mapping Using Texture
10.6.0.3 Tangent Space
10.6.0.4 Forward Differencing
10.6.0.5 Improving Quality
10.6.0.6 Blending
10.6.0.7 Bumps on Surfaces Facing Away From the Light
10.6.0.8 Limitations
2001-01-10