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1 Introduction
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Advanced Graphics Programming Techniques
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List of Figures
Contents
List of Tables
1.
OpenGL Internal Texture Formats
.
glAccum()
Operations
3.
Stencil Buffer Comparisons
4.
Stencil Buffer Operations
5.
Stencil Bits Supported by Selected OpenGL Implementations
6.
Sample Jittering Values
7.
Parameters for Common Materials
8.
Factors Influencing Performance
2001-01-10