next up previous contents
Next: 1.1 OpenGL Version Up: Advanced Graphics Programming Techniques Previous: List of Tables   Contents

1 Introduction

Since its first release in 1992, OpenGL has been rapidly adopted as the graphics API of choice for real-time interactive 3D graphics applications. The OpenGL state machine is easy to understand, but its simplicity and orthogonality enable a multitude of interesting effects. The goal of this course is to demonstrate how to generate more satisfying images using OpenGL. There are three general areas of discussion: generating aesthetically pleasing or realistic looking basic images, computing interesting effects, and generating more sophisticated images.



Subsections

2001-01-10